Components Of Hardware Software And Peopleware Example
PEOPLEWARE
It represents the personnel involved in systems analysis, programming, computer operations, system maintenance and the like.
a. EDP Manager- The person responsible for supervising the data processing staff.
b. System Analyst- responsible for designing counting systems, developing data processing projects and developing specifications for applications programmers.
c. Applications Programmer- responsible for developing and testing new applications programs and changes existing programs that meet the specifications established by the System Analyst.
d. Systems Programmer- responsible for maintaining and adapting the operating system and other systems software.
e. Computer Operator- responsible for the human intervention required to run application programs, such as mounting tapes onto tape drives.
f. Data Entry Clerk- responsible for handling and control of data within the EDP department, including comparing control totals to manually establish or data prepared totals and correction of errors.
g. Librarian- responsible for maintaining and releasing for authorized use, files maintained off-line and written documentation of production programs.
by: ☺☺♥♥♥Bhelle S. Fajardo♥♥♥☺☺
Computer Hardware
Audio technica product serial number. Every computer is composed of two basic components: hardware and software. How are hardware, software and peopleware. What are examples of hardware. Software System Components. A computer system consists of three major components: hardware, software, and humans. Examples of Programs include your word. Peopleware is a term used to refer to one of the three core aspects of computer technology, the other two being hardware and software. Peopleware can refer to anything that has to do with the role of people in the development or use of computer software and hardware systems, including such issues as developer productivity, teamwork, group dynamics, the psychology of programming, project management, organizational factors, human interface design, and human-machine-interaction.